Progress component for Universal Dashboard
New-UDProgress
Name
Type
Description
Required
Id
String
The ID of the component. It defaults to a random GUID.
false
PercentComplete
Object
The percent complete for the progress.
false
BackgroundColor
DashboardColor
The background color.
false
ProgressColor
DashboardColor
The progress bar color.
false
Circular
SwitchParameter
Whether the progress is circular.
false
Color
String
The color of the progress.
false
Size
String
The size of the progress.
false
Modal component for Universal Dashboard.
Modals inform users about a task and can contain critical information, require decisions, or involve multiple tasks.
Full width modals take up the full width as defined by the -MaxWidth
parameter.
Persistent modals do not close when you click off of them. You will have to close it with Hide-UDModal
.
You can use the Hide-UDModal
button to hide a modal that is currently show.
Show-UDModal
Name
Type
Description
Required
FullScreen
switch
Creates a full screen modal
false
Footer
ScriptBlock
Sets the footer content for the modal.
false
Header
ScriptBlock
Sets the header content for the modal.
false
Content
ScriptBlock
Sets the main body content for the modal.
false
Persistent
switch
Creates a persistent modal.
false
FullWidth
switch
Creates a full width modal.
false
MaxWidth
string
Defines the max width of a full width modal.
false
Backdrop component for Universal Dashboard.
This component will be available in a future version of Universal Dashboard.
The backdrop component places an overlay over the drop of the entire page. It's useful for displaying loading states.
To create a basic backdrop, you can use the New-UDBackdrop
cmdlet and include content to show within the backdrop. The content will be centered on the page. To show the backdrop, use the -Open
switch parameter.
The backdrop provides an -OnClick
handler that you can use to close the backdrop when clicked. You can use Set-UDElement
to open and close the backdrop.
A skeleton component for PowerShell Universal Dashboard.
A skeleton is a form of a loading component that can show a placeholder while data is received.
There are three variants that you can use for a skeleton. You can use a circle, text or a rectangle. You can also define the height and width of the skeleton.
Skeletons will use the pulsate animation by default. You can also disable animation or use a wave animation.